| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
220 Abaddon the Despoiler (base: 60mm) |
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| 1 | 220 Abaddon the Despoiler |
6" | 2+ | 2+ | 5 | 5 | 8 | 6 | 10 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Talon of Horus (shooting) | ||||||
| Talon of Horus (shooting) | 24" | Rapid Fire 2 | 4 | -1 | D3 | - |
| Drach’nyen | ||||||
| Drach’nyen | Melee | Melee | +1 | -3 | 3 | Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon. |
| Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon. | ||||||
| Talon of Horus (melee) | ||||||
| Talon of Horus (melee) | Melee | Melee | x2 | -4 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys The Warmaster: If your army is Battle-forged and Abaddon the Despoiler is your Warlord, you receive 2 additional Command Points. Dark Destiny: Abaddon the Despoiler has a 4+ invulnerable save. In addition, all damage suffered by Abaddon the Despoiler is halved (rounding up). Lord of the Black Legion: You can re-roll hit rolls for friendly BLACK LEGION units while they are within 6" of Abaddon the Despoiler. Mark of Chaos Ascendant: Friendly HERETIC ASTARTES units automatically pass Morale tests while they are within 12" of Abaddon the Despoiler. Teleport Strike: During deployment, you can set up Abaddon in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9" away from any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
First Amongst Traitors: The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your Warlord. |
| FACTION KEYWORDS: CHAOS, KHORNE, NURGLE, SLAANESH, TZEENTCH, HERETIC ASTARTES, BLACK LEGION | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ABADDON THE DESPOILER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Chaos Lord (base: 40mm) |
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| 1 | 80 Chaos Lord |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists. • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Jump Pack Assault: +25 During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Chaos Lord in Terminator Armour (base: 40mm) |
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| 1 | 100 Chaos Lord in Terminator Armour |
5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists. • This model may replace its power sword with one item from the Terminator Melee Weapons list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Cypher (base: 32mm) |
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| 1 | 85 Cypher |
7" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Cypher’s bolt pistol | ||||||
| Cypher’s bolt pistol | 16" | Pistol 3 | 4 | -1 | 1 | - |
| Cypher’s plasma pistol | ||||||
| Cypher’s plasma pistol | 12" | Pistol 2 | 8 | -3 | 2 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Mysterious Protection: Cypher has a 4+ invulnerable save. In addition, roll a D6 if Cypher is slain. On a roll of 2+, Cypher’s model is still removed from play, but he is not considered to have been slain for the purposes of any mission victory conditions. Lord Cypher: You can re-roll hit rolls of 1 made for friendly FALLEN units within 6" of Cypher. Blazing Weapons: Cypher can use his pistols in your Shooting phase even if he has Advanced or Fallen Back in the same turn. No-one’s Puppet: Cypher cannot use the Daemonic Ritual ability, even though he has the CHAOS and CHARACTER keywords. |
| FACTION KEYWORDS: CHAOS, IMPERIUM, FALLEN | |
| KEYWORDS: CHARACTER, INFANTRY, CYPHER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Daemon Prince (base: 60mm) |
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| 1 | 150 Daemon Prince |
8" | 2+ | 2+ | 7 | 6 | 8 | 4 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Warp bolter | ||||||
+5 Warp bolter | 24" | Assault 2 | 4 | -1 | 2 | - |
+10 Daemonic axe | ||||||
+10 Daemonic axe | Melee | Melee | +1 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
| When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
+10 Hellforged sword | ||||||
+10 Hellforged sword | Melee | Melee | User | -2 | 3 | - |
| Malefic talons | ||||||
| Malefic talons | Melee | Melee | User | -2 | 2 | Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead. |
| Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its hellforged sword with a daemonic axe or second set of malefic talons. • This model may take a warp bolter. • This model may have wings (Power Rating +2). If it does, its Move characteristic is increased to 12" and it gains the FLY keyword.
35 |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault Daemonic: This model has a 5+ invulnerable save. Daemonic Allegiance: When you include a Daemon Prince in your army, you must choose which of the four Chaos Gods it owes its allegiance to: KHORNE, TZEENTCH, NURGLE or SLAANESH. It then gains the appropriate keyword. Prince of Chaos: You can re-roll hit rolls of 1 made for friendly <LEGION> units within 6" of this model. This ability also affects friendly DAEMON units within 6", but only if they owe their allegiance to the same Chaos God e.g. KHORNE DAEMON units are only affected by KHORNE Daemon Princes. Might over Magic: A Daemon Prince of KHORNE increases its Attacks characteristic by 1. |
PSYKER | |
PSYKER |
A Daemon Prince of TZEENTCH, NURGLE or SLAANESH gains the PSYKER keyword. It can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, MONSTER, DAEMON, DAEMON PRINCE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Dark Apostle (base: 40mm) |
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| 1 | 80 Dark Apostle |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Accursed crozius | ||||||
| Accursed crozius | Melee | Melee | +1 | -1 | 2 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Sigil of Corruption: This model has a 4+ invulnerable save. Demagogue: Friendly <LEGION> units within 6" of this model in the Morale phase can use this model’s Leadership instead of their own. |
PRIEST | |
PRIEST |
This model can chant prayers. It knows the Dark Zealotry prayer (below) and one prayer from the Prayers to the Dark Gods. At the start of each battle round, you can pick one of the prayers this model knows and roll a D6. On a 3+, the prayer is heard. That prayer takes effect until the end of that battle round. The same prayer cannot be chanted more than once per battle round by any model in your army, whether it is heard or not. Dark Zealotry: If this prayer is heard, you can re-roll hit rolls in the Fight phase for attacks made by friendly <LEGION> units while they are within 6" of this priest. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, PRIEST, DARK APOSTLE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Exalted Champion (base: 40mm) |
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| 1 | 75 Exalted Champion |
6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Aspire to Glory: You can re-roll failed wound rolls in the Fight phase for friendly <LEGION> units that are within 6" of an Exalted Champion. For the Dark Gods: You can re-roll failed hit rolls for this model if the target is an enemy CHARACTER. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, EXALTED CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Haarken Worldclaimer (base: 40mm) |
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| 1 | 95 Haarken Worldclaimer |
12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Helspear | ||||||
| Helspear | 12" | Assault 1 | +1 | -3 | D3 | - |
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Lord of the Raptors: You can re-roll hit rolls for attacks made with melee weapons used by friendly RAPTOR units within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Herald of the Apocalypse: Enemy units within 18" of this model must subtract 1 from their Leadership characteristic. Raptor Strike: During deployment, you can set up this model in low orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" from any enemy models. Head-claimer: Each time an enemy CHARACTER is slain by an attack made by this model, add 1 to this model’s Attacks characteristic. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. |
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION | |
| KEYWORDS: CHARACTER, INFANTRY, RAPTOR, JUMP PACK, FLY, HAARKEN WORLDCLAIMER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Huron Blackheart (base: 25mm) |
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| 1 | 110 Huron Blackheart |
6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 25mm |
| Hamadrya (base: 25mm) | |||||||||||
| - | Hamadrya | 6" | 6+ | - | 2 | 4 | 1 | 1 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Tyrant’s Claw (shooting) | ||||||
| Tyrant’s Claw (shooting) | 9" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
| Tyrant’s Claw (melee) | ||||||
| Tyrant’s Claw (melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
| When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys The Tyrant of Badab: If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional Command Point. Sigil of Corruption: Huron Blackheart has a 4+ invulnerable save. The Hamadrya: After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest an additional psychic power. Lord of the Red Corsairs: You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart. |
PSYKER | |
PSYKER |
Huron Blackheart can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Dark Hereticus discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Eternal Vendetta: You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword. Reaver Lord:
War Zone Charadon Act II: Book of Fire: If HURON BLACKHEART gains a Warlord Trait, if he has the Raiders from the Maelstrom Renegade Trait it must be the Reaver Lord Warlord Trait; otherwise it must be the Eternal Vendetta Warlord Trait. |
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, RED CORSAIRS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, PSYKER, HURON BLACKHEART | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Khârn the Betrayer (base: 40mm) |
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| 1 | 115 Khârn the Betrayer |
6" | 2+ | 2+ | 5 | 4 | 5 | 6 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Khârn’s plasma pistol | ||||||
| Khârn’s plasma pistol | 12" | Pistol 1 | 8 | -3 | 2 | On an unmodified hit roll of 1, the bearer suffers 1 mortal wound after shooting with this weapon. |
| On an unmodified hit roll of 1, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Gorechild | ||||||
| Gorechild | Melee | Melee | +1 | -4 | D3 | This weapon always hits on a roll of 2+, regardless of any modifiers. |
| This weapon always hits on a roll of 2+, regardless of any modifiers. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys The Betrayer: You cannot re-roll or modify hit rolls of 1 made for Khârn the Betrayer in the Fight phase. Instead, those attacks automatically hit another friendly unit within Engagement Range of Khârn. Randomly determine which unit is hit if there is more than one. If there are no other friendly units within Engagement Range of Khârn, the hits are discarded. Sigil of Corruption: Khârn the Betrayer has a 4+ invulnerable save. Blood for the Blood God: Khârn the Betrayer can fight twice in each Fight phase, instead of only once. Kill! Maim! Burn!: You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Khârn the Betrayer. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Slaughterborn: Add 1 to your Warlord’s Attacks and Strength characteristics each time he slays an enemy CHARACTER, MONSTER or TITANIC model. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, KHÂRN THE BETRAYER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base | Additional attacks |
195 Lord Discordant on Helstalker (base: 120 x 92mm) |
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| 1 | 195 Lord Discordant on Helstalker |
12" | 2+ | 2+ | 4 | 6 | 7-12 | 4 | 9 | 2+ | 120 x 92mm | 5 |
| 9" | 2+ | 2+ | 4 | 6 | 4-6 | 4 | 9 | 2+ | 4 | |||
| 6" | 2+ | 2+ | 4 | 6 | 1-3 | 4 | 9 | 2+ | 3 | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lord Discordant | ||||||
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Baleflamer | ||||||
+5 Baleflamer | 18" | Assault D6 | 6 | -2 | 2 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Impaler chainglaive | ||||||
| Impaler chainglaive | Melee | Melee | +2 | -2 | 2 | If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2. |
| If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2. | ||||||
| Mechatendrils | ||||||
| Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
| Each time the bearer fights, it can make 2 additional attacks with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Helstalker | ||||||
+5 Magma cutter | ||||||
+5 Magma cutter | 6" | Pistol 1 | 8 | -4 | 3 | - |
| Bladed limbs and tail | ||||||
| Bladed limbs and tail | Melee | Melee | +3 | -2 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile. |
| After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile. | ||||||
| Techno-virus injector | ||||||
| Techno-virus injector | Melee | Melee | +4 | -4 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage. |
| After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Lord Discordant can replace his autocannon with a baleflamer. • The Helstalker can replace its techno-virus injector with a magma cutter.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Aura of Discord: Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability. Spirit Thief: Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, VEHICLE, DAEMON, DAEMON ENGINE, WARPSMITH, HELSTALKER, LORD DISCORDANT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Lucius the Eternal (base: 25mm) |
|||||||||||
| 1 | 95 Lucius the Eternal |
6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Doom siren | ||||||
| Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
| Lash of Torment | ||||||
| Lash of Torment | 6" | Assault 2 | User | -1 | 2 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |
| This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Armour of Shrieking Souls: Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers 1 mortal wound after all of its attacks have been made. Duellist’s Pride: If Lucius the Eternal directs all of his attacks against a single enemy CHARACTER, roll an extra 2 attacks. These extra attacks must also be directed at that character. Lord of Slaanesh: You can re-roll all hit rolls of 1 made for friendly EMPEROR’S CHILDREN units within 6" of Lucius the Eternal. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Stimulated by Pain: Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord heals any wounds, he loses the associated bonus attacks. |
| FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, EMPEROR’S CHILDREN | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, LUCIUS THE ETERNAL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Master of Executions (base: 40mm) |
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| 1 | 65 Master of Executions |
6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Axe of dismemberment | ||||||
| Axe of dismemberment | Melee | Melee | x2 | -3 | D3 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage. |
| Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Trophy-taker: Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a CHARACTER. Warp-sighted Butcher: After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when performing a Heroic Intervention instead of 3", as long as it finishes this move within 1" of the nearest enemy CHARACTER. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, MASTER OF EXECUTIONS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Master of Possession (base: 40mm) |
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| 1 | 95 Master of Possession |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Daemonkin: This model has a 5+ invulnerable save. Rite of Possession: PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Malefic discipline. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Sorcerer (base: 40mm) |
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| 1 | 90 Sorcerer |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its force sword with a force stave or force axe. • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Jump Pack Assault:
+25 During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Sorcerer in Terminator Armour (base: 40mm) |
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| 1 | 105 Sorcerer in Terminator Armour |
5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists. • This model may replace its force stave with a force axe or force sword.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Terminator Armour: This model has a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Warpsmith (base: 32mm) |
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| 1 | 65 Warpsmith |
6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Meltagun | ||||||
| Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Mechatendrils | ||||||
| Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
| Each time the bearer fights, it can make 2 additional attacks with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its bolt pistol with one item from the Pistols or Combi-weapons lists.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, WARPSMITH | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Fabius Bile (base: 40mm) |
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| 1 | 90 Fabius Bile |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
5 Surgeon Acolyte (base: 32mm) |
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| 0‑1 | 5 Surgeon Acolyte |
6" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Xyclos Needler | ||||||
| Xyclos Needler | 18" | Pistol 3 | 2 | -2 | 2 | Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit. |
| Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit. | ||||||
| Rod of Torment | ||||||
| Rod of Torment | Melee | Melee | +1 | -1 | D3 | Each time an attack is made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1. |
| Each time an attack is made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1. | ||||||
| Surgeon Acolyte’s tools | ||||||
| Surgeon Acolyte’s tools | Melee | Melee | User | -1 | 1 | - |
| The Chirurgeon | ||||||
| The Chirurgeon | Melee | Melee | 4 | -2 | 1 | Each time the bearer fights it can make 3 additional attacks with this weapon. |
| Each time the bearer fights it can make 3 additional attacks with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | ||||||||||
ABILITIES |
Death to the False Emperor Another Pair of Hands: If Fabius Bile is accompanied by a Surgeon Acolyte, after rolling the D3 for the Enhanced Warriors ability, you can add or subtract 1 to that roll result (e.g. a D3 roll result of 3 could be a roll result of 2 or 3). If a Surgeon Acolyte is destroyed, it is ignored for the purposes of Morale tests. The Chirurgeon: When Fabius Bile would lose a wound, roll one D6; on a 5+ that wound is not lost. In addition, at the start of each of your turns Fabius Bile regains D3 lost wounds. Enhanced Warriors: At the end of your Movement phase, you can select one HERETIC ASTARTES INFANTRY unit from your army that is not a CHARACTER that is wholly within 6" of this unit. You cannot select a unit that has already been affected by this ability in this battle. If you do so, roll one D6; on a 1, one model from the selected unit is destroyed. Then, roll one D3 and consult the table below:
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WARLORD TRAIT! | ||||||||||
WARLORD TRAIT! |
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. | |||||||||
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, CREATIONS OF BILE | ||||||||||
| KEYWORDS (Fabius Bile): CHARACTER, INFANTRY, FABIUS BILE | ||||||||||
| KEYWORDS (Surgeon Acolyte): CHARACTER, INFANTRY, SURGEON ACOLYTE | ||||||||||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Obsidius Mallex (base: 40mm) |
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| 1 | 130 Obsidius Mallex |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Thunder hammer | ||||||
| Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Lord of Chaos: Re-roll hit rolls of 1 for friendly BLACK LEGION and friendly SERVANTS OF THE ABYSS units within 6" of Obsidius Mallex. Sigil of Corruption: Obsidius Mallex has a 4+ invulnerable save. |
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS LORD, OBSIDIUS MALLEX | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Traitor Commissar (base: 32mm) |
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| 1 | 55 Traitor Commissar |
6" | 2+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Enforcer: Friendly TRAITOR GUARDSMEN units within 6" of this model can use this models Leadership instead of their own. Refractor Field: This model has a 5+ invulnerable save. Forwards! For the Dark Gods!: At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit. |
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: CHARACTER, INFANTRY, TRAITOR COMMISSAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
113 Chaos Lord on Bike (base: 75 x 25mm) |
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| 1 | 113 Chaos Lord on Bike |
14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+3 Combi-bolter | ||||||
+3 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Chaos Lord on Disc of Tzeentch (base: 40mm) |
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| 1 | 100 Chaos Lord on Disc of Tzeentch |
12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Disc’s blades | ||||||
| Disc’s blades | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of Tzeentch: Re-roll hit rolls of 1 for attacks made by models in friendly TZEENTCH units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Chaos Lord on Juggernaut of Khorne (base: 90 x 52mm) |
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| 1 | 125 Chaos Lord on Juggernaut of Khorne |
8" | 2+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Bladed horn | ||||||
| Bladed horn | Melee | Melee | 5 | -1 | 1 | When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Devastating Charge: This model’s bladed horn weapon has a Strength characteristic of 7 if the bearer made a charge move this turn. Lord of Khorne: Re-roll hit rolls of 1 for attacks made by models in friendly KHORNE units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
99 Chaos Lord on Palanquin of Nurgle (base: 120 x 92mm) |
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| 1 | 99 Chaos Lord on Palanquin of Nurgle |
5" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Nurglings’ claws and teeth | ||||||
| Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
| When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of Nurgle: Re-roll hit rolls of 1 for attacks made by models in friendly NURGLE units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
94 Chaos Lord on Steed of Slaanesh (base: ?) |
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| 1 | 94 Chaos Lord on Steed of Slaanesh |
12" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Lashing tongue | ||||||
| Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
| When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH units whilst their unit is within 6" of this model. Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice. Sigil of Corruption: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, CHAOS LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Sorcerer on Bike (base: 75 x 25mm) |
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| 1 | 130 Sorcerer on Bike |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+3 Combi-bolter | ||||||
+3 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
|
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Sorcerer on Disc of Tzeentch (base: 40mm) |
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| 1 | 125 Sorcerer on Disc of Tzeentch |
12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Disc’s blades | ||||||
| Disc’s blades | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Favour of Tzeentch: This model has a 5+ invulnerable save.
|
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, FLY, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
123 Sorcerer on Palanquin of Nurgle (base: 120 x 92mm) |
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| 1 | 123 Sorcerer on Palanquin of Nurgle |
5" | 3+ | 3+ | 4 | 5 | 6 | 3 | 9 | 3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Nurglings’ claws and teeth | ||||||
| Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
| When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor
|
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Sorcerer on Steed of Slaanesh (base: ?) |
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| 1 | 115 Sorcerer on Steed of Slaanesh |
12" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Lashing tongue | ||||||
| Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
| When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
|
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
| FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, | |
| KEYWORDS: CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Chaos Hellwright (base: 40mm) |
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| 1 | 85 Chaos Hellwright |
6" | 3+ | 2+ | 5 | 5 | 4 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Soulburner pistol | ||||||
| Soulburner pistol | 12" | Pistol 2 | * | * | * | Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Voidcutter | ||||||
| Voidcutter | 8" | Assault 1 | 8 | -4 | 3 | Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll. |
| Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll. | ||||||
| Infernal axe | ||||||
| Infernal axe | Melee | Melee | +1 | -3 | 2 | - |
| Mechatendrils | ||||||
| Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
| Each time the bearer fights, it can make 2 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn. Infernal Augmetics: At the start of your Command phase, this model regains 1 lost wound. Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll. Gift of the Hellforge (Aura): While a friendly VEHICLE unit is within 6" of this model, add 1 to the Attacks and Leadership characteristics of models in its unit. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, WARPSMITH, CHAOS HELLWRIGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Chaos Hellwright on Dark Abeyant (base: 60mm) |
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| 1 | 120 Chaos Hellwright on Dark Abeyant |
8" | 3+ | 2+ | 5 | 6 | 6 | 3 | 9 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Soulburner pistol | ||||||
| Soulburner pistol | 12" | Pistol 2 | * | * | * | Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time a successful hit roll is made for an attack with this weapon, the target suffers 1 mortal wound and the attack sequence ends. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Voidcutter | ||||||
| Voidcutter | 8" | Assault 1 | 8 | -4 | 3 | Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll. |
| Each time an attack is made with this weapon against a VEHICLE unit, add 1 to that attack’s wound roll. | ||||||
| Warpfire lance | ||||||
| Warpfire lance | 16" | Heavy 2 | 6 | -3 | D6 | - |
| Infernal axe | ||||||
| Infernal axe | Melee | Melee | +1 | -3 | 2 | - |
| Mechatendrils | ||||||
| Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
| Each time the bearer fights, it can make 2 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn. Infernal Augmetics: At the start of your Command phase, this model regains 1 lost wound. Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll. Gift of the Hellforge (Aura): While a friendly VEHICLE unit is within 6" of this model, add 1 to the Attacks and Leadership characteristics of models in its unit. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, WARPSMITH, CHAOS HELLWRIGHT, DARK ABEYANT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Lord Arkos (base: ?) |
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| 1 | 120 Lord Arkos |
6" | 2+ | 2+ | 4 | 4 | 5 | 6 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Black Blade of Venom | ||||||
| Black Blade of Venom | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll. |
| Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll. | ||||||
Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of the Faithless (Aura): While a friendly ALPHA LEGION unit is within 6" of this model, add 1 to Advance and charge rolls made for that unit. Aura of Dark Majesty: This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack’s hit roll. Arch-villain: If your army is Battle-forged, you receive 1 additional Command point if LORD ARKOS is your WARLORD. Infiltrator: During deployment, when you set up this model, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, ALPHA LEGION, THE FAITHLESS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAOS LORD, LORD ARKOS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Zhufor the Impaler (base: 40mm) |
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| 1 | 140 Zhufor the Impaler |
5" | 2+ | 2+ | 5 | 4 | 6 | 6 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demnos bolter | ||||||
| Demnos bolter | 24" | Rapid Fire 2 | 4 | -1 | 1 | - |
| Claw of Demnos | ||||||
| Claw of Demnos | Melee | Melee | x2 | -3 | 3 | - |
| Skulltaker axe | ||||||
| Skulltaker axe | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION> units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Icon of Slaughter (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Favour of the Blood God: In your opponent’s Psychic phase, this model can attempt to deny one psychic power as if it were a PSYKER. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS, SKULLTAKERS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAOS LORD, TERMINATOR, ZHUFOR THE IMPALER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Bloodletter (base: 32mm) |
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| 9‑29 | 8 Bloodletter |
6" | 3+ | 3+ | 4 | 3 | 1 | 1 | 7 | 6+ | 32mm |
8 Bloodreaper (base: 32mm) |
|||||||||||
| 1 | 8 Bloodreaper |
6" | 3+ | 3+ | 4 | 3 | 1 | 2 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellblade | ||||||
| Hellblade | Melee | Melee | User | -3 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. |
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every ten models in the unit, one Bloodletter may take an Instrument of Chaos. • For every ten models in the unit, one Bloodletter may take a Daemonic Icon.
|
ABILITIES | |
ABILITIES |
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Unstoppable Ferocity: If this unit charges or is charged, add 1 to the Strength and Attacks characteristics of all models in the unit until the end of the turn. Murderous Tide: Bloodletters attacking en masse are a terrifying prospect, swarming forwards to eviscerate foes with their hellblades. You can add 1 to hit rolls made for each model in this unit whilst it contains 20 or more models. Daemonic Icon: +15 If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.Instrument of Chaos: +10 A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls. |
| FACTION KEYWORDS: CHAOS, KHORNE, DAEMON | |
| KEYWORDS: INFANTRY, BLOODLETTERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Chaos Cultist (base: 25mm) |
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| 9‑29 | 5 Chaos Cultist |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | 25mm |
5 Cultist Champion (base: 25mm) |
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| 1 | 5 Cultist Champion |
6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autogun | ||||||
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Autopistol | ||||||
| Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy stubber | ||||||
+5 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Shotgun | ||||||
| Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
| If the target is within half range, add 1 to this weapon’s Strength. | ||||||
| Brutal assault weapon | ||||||
| Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
| Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Chaos Cultist may replace their autogun with an autopistol and brutal assault weapon. • For every ten models in the unit, one Chaos Cultist may replace their autogun with a heavy stubber or a flamer. • The Cultist Champion may replace their autogun with a shotgun or a brutal assault weapon and autopistol.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, CHAOS CULTISTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
14 Chaos Space Marine (base: 32mm) |
|||||||||||
| 4‑19 | 14 Chaos Space Marine |
6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | 32mm |
14 Aspiring Champion (base: 32mm) |
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| 1 | 14 Aspiring Champion |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Aspiring Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list. • Any Chaos Space Marine may replace his boltgun with a chainsword. • One Chaos Space Marine may replace his bolt pistol with a plasma pistol, or replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • If the unit numbers ten or more models, an additional Chaos Space Marine may take one item from the Special Weapons or Heavy Weapons lists. • One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, CHAOS SPACE MARINES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Daemonette (base: 25mm) |
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| 9‑29 | 7 Daemonette |
7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 6+ | 25mm |
7 Alluress (base: 25mm) |
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| 1 | 7 Alluress |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Piercing claws | ||||||
| Piercing claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |
| Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every ten models in the unit, one Daemonette may take an Instrument of Chaos. • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
|
ABILITIES | |
ABILITIES |
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Graceful Killers: Increase the Attacks characteristic of each model in this unit by 1 whilst it contains 20 or more models. Quicksilver Swiftness: This unit always fights first in the Fight phase even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Daemonic Icon: +15 If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.Instrument of Chaos: +10 A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls. |
| FACTION KEYWORDS: CHAOS, SLAANESH, DAEMON | |
| KEYWORDS: INFANTRY, DAEMONETTES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Plaguebearer (base: 32mm) |
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| 9‑29 | 9 Plaguebearer |
5" | 4+ | 4+ | 4 | 4 | 1 | 1 | 7 | 6+ | 32mm |
9 Plagueridden (base: 32mm) |
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| 1 | 9 Plagueridden |
5" | 4+ | 4+ | 4 | 4 | 1 | 2 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Plaguesword | ||||||
| Plaguesword | Melee | Melee | User | 0 | 1 | You can re-roll failed wound rolls for this weapon. |
| You can re-roll failed wound rolls for this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every ten models in the unit, one Plaguebearer may take an Instrument of Chaos. • For every ten models in the unit, one Plaguebearer may take a Daemonic Icon.
|
ABILITIES | |
ABILITIES |
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound. Cloud of Flies: Large groups of Plaguebearers attract great clouds of flies that buzz about them, obscuring them from view. If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them. Daemonic Icon: +15 If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.Instrument of Chaos: +10 A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls. |
| FACTION KEYWORDS: CHAOS, NURGLE, DAEMON | |
| KEYWORDS: INFANTRY, PLAGUEBEARERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Pink Horror (base: 32mm) |
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| 10‑30 | 8 Pink Horror |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 7 | 6+ | 32mm |
7 Blue Horror (base: 25mm) |
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| 10‑30 | 7 Blue Horror |
6" | 5+ | - | 2 | 3 | 1 | 1 | 7 | 6+ | 25mm |
5 Pair of Brimstone Horrors (base: 25mm) |
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| 10‑30 | 5 Pair of Brimstone Horrors |
6" | 5+ | - | 1 | 3 | 1 | 2 | 7 | 6+ | 25mm |
8 Iridescent Horror (base: 32mm) |
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| 0‑1 | 8 Iridescent Horror |
6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Coruscating flames | ||||||
| Coruscating flames | 18" | Assault 2 | User | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 10 models this unit contains, 1 Pink Horror that does not have an Instrument of Chaos can have a Daemonic Icon. • For every 10 models this unit contains, 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
|
ABILITIES | |
ABILITIES |
Daemonic Ritual Iridescent Horror: An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities. Split: When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit). Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size. Ephemeral Daemons: Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+. Magical Horde: Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3. Psyker Unit: Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain. Magic Made Manifest: When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test. Brimstone Horror: When a Pair of Brimstone Horrors in this unit is selected as the source for manifesting or denying a psychic power, that model is destroyed after that psychic power has been resolved or denied. Daemonic Icon: +15 If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).Instrument of Chaos: +10 If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll. |
PSYKER | |
PSYKER |
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite. |
| FACTION KEYWORDS: CHAOS, TZEENTCH, DAEMON | |
| KEYWORDS: INFANTRY, PSYKER, HORRORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Chaos Space Marine (base: 32mm) | |||||||||||
| 2 | Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Servants of the Abyss, Hateful Assault, Malicious Volleys Mallex’s Followers: If your army is Battle-forged, you can only include this unit in a Detachment that also includes OBSIDIUS MALLEX. Furthermore, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
|
| FACTION KEYWORDS: CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS | |
| KEYWORDS: INFANTRY, CHAOS SPACE MARINES, BLACK LEGIONNAIRES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Chaos Beastman (base: 32mm) | |||||||||||
| 4 | Chaos Beastman | 6" | 3+ | 4+ | 4 | 4 | 1 | 1 | 6 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autopistol | ||||||
| Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Brutal assault weapon | ||||||
| Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
| Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss Savage Charge: Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn. Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX. |
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: INFANTRY, CHAOS BEASTMEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Cultist (base: 25mm) | |||||||||||
| 6 | Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | 25mm |
| Cultist Champion (base: 25mm) | |||||||||||
| 1 | Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autogun | ||||||
| Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Grenade launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
| Heavy stubber | ||||||
| Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
| Stubcarbine | ||||||
| Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss
|
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: INFANTRY, CULTISTS OF THE ABYSS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Traitor Guardsman (base: 25mm) | |||||||||||
| 6 | Traitor Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
| Traitor Sergeant (base: 25mm) | |||||||||||
| 1 | Traitor Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autopistol | ||||||
| Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Lasgun | ||||||
| Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Brutal assault weapon | ||||||
| Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
| Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss
|
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: INFANTRY, TRAITOR GUARDSMAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
80 Chaos Rhino (base: Use model) |
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| 1 | 80 Chaos Rhino |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Havoc launcher | ||||||
+5 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Hateful Assault Self-repair: Roll a D6 at the start of your turn; on a 6, this model regains 1 lost wound. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model can transport 10 INFANTRY models. It cannot, however, transport TERMINATORS, CULT OF DESTRUCTION or JUMP PACK models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, CHAOS RHINO | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Chaos Terrax-pattern Termite (base: Use model) |
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| 1 | 180 Chaos Terrax-pattern Termite |
8" | 4+ | 3+ | 7 | 8 | 8-14 | 3 | 8 | 3+ | Use model |
| 5" | 4+ | 4+ | 7 | 8 | 4-7 | D3 | 8 | 3+ | |||
| 3" | 4+ | 5+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Terrax melta cutter | ||||||
| Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Terrax combi-bolter | ||||||
| Terrax combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Terrax heavy flamer | ||||||
| Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Termite drill | ||||||
| Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 Terrax combi-bolters can be replaced with one of the following: 2 Terrax heavy flamers; 2 twin Terrax volkite chargers.
|
ABILITIES | |
ABILITIES |
Subterranean Assault: During deployment, you can set up this model underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any embarked models can then disembark, but must be set up on the battlefield more than 9" away from any enemy models. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 <LEGIONS> INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, CHAOS TERRAX-PATTERN TERMITE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
14 Chosen (base: 32mm) |
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| 4‑9 | 14 Chosen |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
14 Chosen Champion (base: 32mm) |
|||||||||||
| 1 | 14 Chosen Champion |
6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+3 Lightning claw | ||||||
+3 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Chosen may take one item from the Melee Weapons list. • Up to four Chosen may choose one of the following options: - Replace his bolt pistol with a plasma pistol. - Replace his boltgun with one item from the Combi-weapons or Special Weapons lists. - Replace his boltgun and bolt pistol with a lightning claw. • An additional Chosen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • The Chosen Champion may either take one item from the Melee Weapons list, or replace his boltgun and bolt pistol with items from the Champion Equipment list. • One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, CHOSEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
5 Dark Disciple (base: 25mm) |
|||||||||||
| 2 | 5 Dark Disciple |
6" | 4+ | 5+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Close combat weapon | ||||||
| Close combat weapon | Melee | Melee | User | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Hateful Assault, Malicious Volleys Followers: Only one unit of Dark Disciples can be included in your army for each Dark Apostle in your army. <LEGION> DARK DISCIPLES units do not take up slots in a Detachment that includes any <LEGION> DARK APOSTLES. Models cannot target a <LEGION> DARK DISCIPLES unit with a ranged weapon while that unit is within 3" of any friendly <LEGION> DARK APOSTLE units, unless that Dark Disciples unit is both visible to the firing model and is the closest enemy unit to the firing model. Ignore other CHARACTER models with a Wounds characteristics of 9 or less when determining if the target is the closest enemy unit to the firing model. Relic of Corruption: While any <LEGION> Dark Disciples units are within 2" of a friendly <LEGION> Dark Apostle, add 1 to dice rolls to see if a prayer chanted by that Dark Apostle is heard. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, DARK DISCIPLES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
14 Fallen (base: 32mm) |
|||||||||||
| 4‑9 | 14 Fallen |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
14 Fallen Champion (base: 32mm) |
|||||||||||
| 1 | 14 Fallen Champion |
6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Lightning claw | ||||||
+5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its boltgun with a chainsword. • Up to four Fallen may choose one of the following options: - Replace bolt pistol with a plasma pistol. - Replace boltgun with one item from the Combi-weapons or Special Weapons lists. - Replace bolt pistol and boltgun with two lightning claws. - Take one item from the Melee Weapons list. • One additional Fallen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • The Fallen Champion may replace his boltgun and/or bolt pistol with one item from the Champion Equipment list.
|
ABILITIES | |
ABILITIES |
Fallen Angels: You can re-roll hit rolls of 1 for any Fallen unit when shooting (including when firing Overwatch) as long as the unit did not move in its last Movement phase. In addition, Fallen units can never lose more than one model as the result of any single failed Morale test; any additional casualties beyond the first are ignored.
|
| FACTION KEYWORDS: CHAOS, IMPERIUM, FALLEN | |
| KEYWORDS: INFANTRY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Greater Possessed (base: 40mm) |
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| 1‑2 | 65 Greater Possessed |
7" | 2+ | 3+ | 5 | 5 | 5 | 5 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Daemonic mutations | ||||||
| Daemonic mutations | Melee | Melee | User | -2 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Champions of the Host: The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit. Daemonic: Models in this unit have a 5+ invulnerable save. Locus of Power: Add 1 to the Strength characteristic of DAEMON units while they are within 6" of any friendly models with this ability. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, DAEMON, GREATER POSSESSED | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Helbrute (base: 60mm) |
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| 1 | 110 Helbrute |
8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Helbrute plasma cannon | ||||||
| Helbrute plasma cannon | 36" | Heavy D3 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Missile launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+5 Multi-melta | ||||||
+5 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Reaper autocannon | ||||||
| Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
+10 Twin heavy bolter | ||||||
+10 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+20 Twin lascannon | ||||||
+20 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Helbrute fist | ||||||
| Helbrute fist | Melee | Melee | x2 | -3 | 3 | - |
| Helbrute hammer | ||||||
| Helbrute hammer | Melee | Melee | x2 | -4 | D6 | When attacking with this weapon, you must subtract 1 from the hit roll. |
| When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
| Power scourge | ||||||
| Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
| Each time the bearer fights, it can make 3 additional attacks with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon. • This model may replace one Helbrute fist with a missile launcher. • This model may replace each Helbrute fist with a Helbrute hammer or power scourge. • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
|
ABILITIES | |
ABILITIES |
Hateful Assault, Malicious Volleys Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, HELBRUTE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
17 Khorne Berzerker (base: 32mm) |
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| 4‑19 | 17 Khorne Berzerker |
6" | 3+ | 3+ | 5 | 4 | 1 | 2 | 7 | 3+ | 32mm |
17 Berzerker Champion (base: 32mm) |
|||||||||||
| 1 | 17 Berzerker Champion |
6" | 3+ | 3+ | 5 | 4 | 1 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+1 Chainaxe | ||||||
+1 Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Khorne Berzerker may replace his chainsword or bolt pistol with a chainaxe. • Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol. • The Berzerker Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list. • One Khorne Berzerker in the unit may take an Icon of Wrath.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Blood for the Blood God: This unit can fight twice in each Fight phase, instead of only once. Berzerker Horde: The Battlefield Role of WORLD EATERS Khorne Berzerkers is Troops instead of Elites. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, KHORNE BERZERKERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Mutilator (base: 40mm) |
|||||||||||
| 3 | 35 Mutilator |
4" | 3+ | 3+ | 5 | 4 | 3 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fleshmetal weapons | ||||||
| Fleshmetal weapons | Melee | Melee | +D3 | -D3 | D3 | See Fleshmetal Weapons ability |
| See Fleshmetal Weapons ability | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Fleshmetal Weapons: When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilators’ Strength for the unit’s attacks, the second roll is the AP for the unit’s attacks, and the third roll is the Damage for the unit’s attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit’s attacks for that fight would have a Strength of +1, an AP of -3, and a Damage of 2. Daemonic: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, DAEMON, CULT OF DESTRUCTION, MUTILATORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Noise Marine (base: 32mm) |
|||||||||||
| 4‑19 | 16 Noise Marine |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ | 32mm |
16 Noise Champion (base: 32mm) |
|||||||||||
| 1 | 16 Noise Champion |
6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Blastmaster | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+10 Blastmaster | When attacking with this weapon, choose one of the profiles below. | |||||
| - Single frequency | ||||||
| - Single frequency | 48" | Heavy D3 | 8 | -2 | D3 | Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
| - Varied frequency | ||||||
| - Varied frequency | 36" | Assault D6 | 4 | -1 | 1 | Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+10 Doom siren | ||||||
+10 Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
+5 Sonic blaster | ||||||
+5 Sonic blaster | 24" | Assault 3 | 4 | 0 | 1 | Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its boltgun with a chainsword or sonic blaster. • One Noise Marine may replace his boltgun with a blastmaster. If the unit numbers ten or more models, a second Noise Marine may do this. • The Noise Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list. • The Noise Champion may take a doom siren. • One Noise Marine may take an Icon of Excess.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Music of the Apocalypse: Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet – after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. Masters of the Kakophoni: The Battlefield Role of EMPEROR’S CHILDREN Noise Marines is Troops instead of Elites. |
| FACTION KEYWORDS: CHAOS, SLAANESH, HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, NOISE MARINES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Plague Marine (base: 32mm) |
|||||||||||
| 4‑19 | 18 Plague Marine |
5" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ | 32mm |
18 Plague Champion (base: 32mm) |
|||||||||||
| 1 | 18 Plague Champion |
5" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Blight launcher | ||||||
+10 Blight launcher | 24" | Assault 2 | 6 | -2 | D3 | You can re-roll wound rolls of 1 for this weapon. |
| You can re-roll wound rolls of 1 for this weapon. | ||||||
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plague belcher | ||||||
+5 Plague belcher | 9" | Assault D6 | 4 | 0 | 1 | You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. |
| You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. | ||||||
+10 Plague spewer | ||||||
+10 Plague spewer | 9" | Heavy D6 | 5 | -1 | 1 | You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. |
| You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Bubotic axe | ||||||
+5 Bubotic axe | Melee | Melee | +1 | -2 | 1 | You can re-roll wound rolls of 1 for this weapon. |
| You can re-roll wound rolls of 1 for this weapon. | ||||||
+15 Flail of corruption | ||||||
+15 Flail of corruption | Melee | Melee | +2 | -2 | 2 | You can re-roll wound rolls of 1 for this weapon. Make D3 hit rolls each time you attack with this weapon. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target is destroyed. |
| You can re-roll wound rolls of 1 for this weapon. Make D3 hit rolls each time you attack with this weapon. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target is destroyed. | ||||||
+15 Great plague cleaver | ||||||
+15 Great plague cleaver | Melee | Melee | x2 | -3 | D6 | You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. |
| You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
+5 Mace of contagion | ||||||
+5 Mace of contagion | Melee | Melee | +2 | -1 | 3 | You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. |
| You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
| Plague knife | ||||||
| Plague knife | Melee | Melee | User | 0 | 1 | You can re-roll wound rolls of 1 for this weapon. |
| You can re-roll wound rolls of 1 for this weapon. | ||||||
| Plaguesword | ||||||
| Plaguesword | Melee | Melee | User | 0 | 1 | You can re-roll failed wound rolls for this weapon. |
| You can re-roll failed wound rolls for this weapon. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Blight grenade | ||||||
| Blight grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. You can re-roll wound rolls of 1 for this weapon. |
| Blast. You can re-roll wound rolls of 1 for this weapon. | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Plague Champion may replace his plague knife with a plaguesword. • The Plague Champion may replace his boltgun with a bolt pistol, a plasma pistol or a plasma gun. • The Plague Champion may take a power fist. • Up to two Plague Marines can each replace their boltgun with either a plague spewer, a plague belcher, a blight launcher, a meltagun or a plasma gun. • Any Plague Marine can replace their boltgun with either a bubotic axe or a second plague knife. • Up to two Plague Marines can each replace their boltgun with a mace of contagion and a bubotic axe. • Up to two Plague Marines can each replace their boltgun with either a great plague cleaver or a flail of corruption. • One Plague Marine with a boltgun or with two plague knives may also take an Icon of Despair.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Vectors of Death and Disease: A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and a bubotic axe, has an Attacks characteristic of 2 instead of 1. Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound. |
| FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, PLAGUE MARINES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Possessed (base: 32mm) |
|||||||||||
| 5‑20 | 20 Possessed |
7" | 3+ | 3+ | 5 | 4 | 2 | * | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Horrifying mutations | ||||||
| Horrifying mutations | Melee | Melee | User | -2 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Daemonic: Models in this unit have a 5+ invulnerable save. Writhing Tentacles: Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model in the unit. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, DAEMON, POSSESSED | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Rubric Marine (base: 32mm) |
|||||||||||
| 4‑19 | 18 Rubric Marine |
5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | 32mm |
18 Aspiring Sorcerer (base: 32mm) |
|||||||||||
| 1 | 18 Aspiring Sorcerer |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Inferno bolt pistol | ||||||
| Inferno bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
| Inferno boltgun | ||||||
| Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+10 Soulreaper cannon | ||||||
+10 Soulreaper cannon | 24" | Heavy 4 | 5 | -3 | 1 | - |
+5 Warpflame pistol | ||||||
+5 Warpflame pistol | 6" | Pistol D6 | 3 | -2 | 1 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
+8 Warpflamer | ||||||
+8 Warpflamer | 8" | Assault D6 | 4 | -2 | 1 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Aspiring Sorcerer may replace his inferno bolt pistol with a plasma pistol or warpflame pistol. • Any Rubric Marine may replace his inferno boltgun with a warpflamer. • For every ten models in the unit, one Rubric Marine may replace his inferno boltgun with a soulreaper cannon. • One Rubric Marine may take an Icon of Flame.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Favoured of Tzeentch: All models in this unit have a 5+ invulnerable save. All is Dust: Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines. |
PSYKER | |
PSYKER |
An Aspiring Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power. When an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the result of the Psychic test is more than 10. |
| FACTION KEYWORDS: CHAOS, TZEENTCH, HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, PSYKER, RUBRIC MARINES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
28 Terminator (base: 40mm) |
|||||||||||
| 4‑9 | 28 Terminator |
5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | 40mm |
28 Terminator Champion (base: 40mm) |
|||||||||||
| 1 | 28 Terminator Champion |
5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Reaper autocannon | ||||||
+5 Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
| Chainaxe | ||||||
| Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model may replace its combi-bolter with one item from the Combi-weapons list. • Any model may replace its chainaxe with one item from the Terminator Melee Weapons list. • Any model may replace its combi-bolter and chainaxe with a pair of lightning claws. • For every five models in the unit, one Chaos Terminator may replace his combi-bolter with a heavy flamer or reaper autocannon. • One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Terminator Armour: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, TERMINATORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Chaos Ogryn (base: 40mm) |
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| 1 | 70 Chaos Ogryn |
6" | 3+ | 4+ | 5 | 5 | 6 | 4 | 8 | 5+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Mutant claw | ||||||
| Mutant claw | Melee | Melee | User | -2 | 2 | Each time the bearer fights, before the bearer makes any other attacks, it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target that unit until the end of the phase. |
| Each time the bearer fights, before the bearer makes any other attacks, it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target that unit until the end of the phase. | ||||||
| Scavenged maul | ||||||
| Scavenged maul | Melee | Melee | +2 | -1 | 2 | - |
ABILITIES | |
ABILITIES |
Avalanche of Muscle: Add 1 to the Attacks characteristic of this model during any turn in which it made a successful charge. Bodyguard: Roll a D6 each time a TRAITOR COMMISSAR loses a wound whilst it is within 3" of any friendly models with this ability; on a 3+ the TRAITOR COMMISSAR does not lose a wound but one of those friendly models suffers a mortal wound. Blasphemous Icon: Before moving this model in the Movement phase, roll a D6. On a 6, this model regains 1 lost wound and you can add 2" to this models Move characteristic until the end of the phase. |
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAOS OGRYN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Cultist Firebrand (base: 32mm) |
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| 1 | 35 Cultist Firebrand |
6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 6 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellfire torch | ||||||
| Hellfire torch | 8" | Assault D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss Explosive Demise: If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each unit within 3” suffers 1 mortal wound.
|
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: CHARACTER, INFANTRY, CULTIST FIREBRAND | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Negavolt Cultist (base: 32mm) | |||||||||||
| 4 | Negavolt Cultist | 6" | 3+ | 4+ | 3 | 3 | 1 | 3 | 8 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Electro-goads | ||||||
| Electro-goads | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ made with this weapon scores 3 hits. |
| Each hit roll of 6+ made with this weapon scores 3 hits. | ||||||
ABILITIES | |
ABILITIES |
Servants of the Abyss Voltagheist Field: Models in this unit have a 5+ invulnerable save. When this unit completes a charge move, choose one of the target units you charged and roll a D6 for each model in the charging unit. Each roll of 6 inflicts 1 mortal wound on the unit you chose. Fanatical Devotion: Each time a model in this unit loses a wound, roll a D6; on a 5+ the model does not lose that wound. |
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: INFANTRY, NEGAVOLT CULTISTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Rogue Psyker (base: 32mm) |
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| 1 | 35 Rogue Psyker |
6" | 4+ | 4+ | 3 | 3 | 4 | 2 | 8 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Laspistol | ||||||
| Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
| Chaos stave | ||||||
| Chaos stave | Melee | Melee | User | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Servants of the Abyss Unrestrained Power: You can re-roll any dice rolls of 1 when taking a psychic test for this model. However, this model suffers Perils of the Warp on any psychic test that is a double, not just a double 1 or double 6. Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX. |
PSYKER | |
PSYKER |
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power. |
| FACTION KEYWORDS: CHAOS, SERVANTS OF THE ABYSS | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, ROGUE PSYKER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Chaos Contemptor Dreadnought (base: 60mm) |
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| 1 | 140 Chaos Contemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0"-24" | Heavy D3 | 6 | -1 | 2 | Blast |
| Blast | ||||||
| - Medium range | ||||||
| - Medium range | 24"-48" | Heavy D3 | 7 | -2 | 3 | Blast |
| Blast | ||||||
| - Long range | ||||||
| - Long range | 48"-72" | Heavy D3 | 8 | -3 | 4 | Blast |
| Blast | ||||||
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
| Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+25 Hellforged cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Hellforged cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
Hellforged heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hellforged heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Hellforged kheres-pattern assault cannon | ||||||
+10 Hellforged kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
+5 Hellforged plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Hellforged plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+15 Twin heavy bolter | ||||||
+15 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+15 Twin hellforged autocannon | ||||||
+15 Twin hellforged autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+25 Twin lascannon | ||||||
+25 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+5 Twin volkite culverin | ||||||
+5 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Hellforged Dreadnought combat weapon | ||||||
| Hellforged Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
+5 Hellforged Dreadnought chainfist | ||||||
+5 Hellforged Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s hellforged heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 hellforged kheres-pattern assault cannon; 1 multi-melta; 1 twin hellforged autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 hellforged Dreadnought chainfist and 1 combi-bolter; 1 hellforged Dreadnought combat weapon and 1 combi-bolter. • Each of this model’s combi-bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 hellforged plasma blaster. • This model can be equipped with 1 hellforged cyclone missile launcher.
|
ABILITIES | |
ABILITIES |
Martial Legacy Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Hellforged Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Chaos Deredeo Dreadnought (base: 80mm) |
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| 1 | 190 Chaos Deredeo Dreadnought |
8" | 3+ | 3+ | 6 | 7 | 7-12 | 4 | 8 | 3+ | 80mm |
| 6" | 4+ | 4+ | 6 | 7 | 4-6 | 4 | 8 | 3+ | |||
| 4" | 5+ | 5+ | 6 | 7 | 1-3 | 4 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Aiolos missile launcher | ||||||
+20 Aiolos missile launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | Blast |
| Blast | ||||||
| Anvillus autocannon battery | ||||||
| Anvillus autocannon battery | 36" | Heavy 8 | 7 | -2 | 2 | - |
| Arachnus heavy lascannon battery | ||||||
| Arachnus heavy lascannon battery | 48" | Heavy 2 | 9 | -3 | D3+3 | - |
+20 Boreas air defence missiles | ||||||
+20 Boreas air defence missiles | 48" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Hellfire plasma carronade | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Hellfire plasma carronade | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 6 | 7 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 6 | 8 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Volkite falconet battery | ||||||
+10 Volkite falconet battery | 36" | Heavy 6 | 8 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s anvillus autocannon battery can be replaced with one of the following: 1 arachnus heavy lascannon battery; 1 hellfire plasma carronade; 1 volkite falconet battery. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 aiolos missile launcher; boreas air defence missiles.
|
ABILITIES | |
ABILITIES |
Martial Legacy Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Hellforged Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS DEREDEO DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
220 Chaos Leviathan Dreadnought (base: 80mm) |
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| 1 | 220 Chaos Leviathan Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 8-14 | 4 | 8 | 2+ | 80mm |
| 6" | 4+ | 4+ | 7 | 7 | 4-7 | 4 | 8 | 2+ | |||
| 4" | 5+ | 5+ | 7 | 7 | 1-3 | 4 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Cyclonic melta lance | ||||||
+20 Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Grav-flux bombard | ||||||
| Grav-flux bombard | 24" | Heavy 2D3 | 8 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
| Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
| Meltagun | ||||||
| Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Storm cannon | ||||||
+10 Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - |
| Twin volkite caliver | ||||||
| Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Leviathan siege claw | ||||||
| Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Leviathan siege drill | ||||||
| Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s grav-flux bombards can be replaced with one of the following: 1 cyclonic melta lance; 1 storm cannon; 1 meltagun and 1 Leviathan siege claw; 1 meltagun and 1 Leviathan siege drill. • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers. • This model can be equipped with 3 hellforged hunter-killer missiles.
|
ABILITIES | |
ABILITIES |
Martial Legacy Relentless Hatred: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Hellforged Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, CHAOS LEVIATHAN DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
160 Decimator (base: 60mm) |
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| 1 | 160 Decimator |
9" | 3+ | 3+ | 7 | 7 | 7-12 | 5 | 8 | 3+ | 60mm |
| 7" | 4+ | 4+ | 7 | 7 | 4-6 | 5 | 8 | 3+ | |||
| 5" | 5+ | 5+ | 7 | 7 | 1-3 | 5 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Decimator butcher cannon | ||||||
| Decimator butcher cannon | 36" | Heavy 4 | 7 | -2 | 2 | - |
Decimator conversion beamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Decimator conversion beamer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0"-24" | Heavy D3 | 6 | -1 | 2 | Blast |
| Blast | ||||||
| - Medium range | ||||||
| - Medium range | 24"-48" | Heavy D3 | 7 | -2 | 3 | Blast |
| Blast | ||||||
| - Long range | ||||||
| - Long range | 48"-72" | Heavy D3 | 8 | -3 | 4 | Blast |
| Blast | ||||||
| Hellflamer | ||||||
| Hellflamer | 12" | Heavy D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Soulburner petard | ||||||
+10 Soulburner petard | 24" | Assault 2D3 | 1 | 0 | 1 | Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. |
| Each time the bearer shoots, if any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 2+ inflicts 1 mortal wound on the target and the attack sequence ends. | ||||||
| Storm laser | ||||||
| Storm laser | 36" | Assault 6 | 6 | -2 | 1 | - |
| Decimator claw | ||||||
| Decimator claw | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model's Decimator butcher cannons can be replaced with one of the following: Decimator conversion beamer; soulburner petard; storm laser; 1 hellflamer and 1 Decimator claw.
|
ABILITIES | |
ABILITIES |
Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Decimator claws: If this model is equipped with 2 decimator claws, each time it fights, it makes one additional attack with 1 decimator claw. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, DECIMATOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Helbrute (base: 60mm) |
|||||||||||
| 1 | 110 Helbrute |
8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+25 Blastmaster | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+25 Blastmaster | When attacking with this weapon, choose one of the profiles below. | |||||
| - Single frequency | ||||||
| - Single frequency | 48" | Heavy D3 | 8 | -2 | D3 | Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
| - Varied frequency | ||||||
| - Varied frequency | 36" | Assault D6 | 4 | -1 | 1 | Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| Blast. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
+3 Combi-bolter | ||||||
+3 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+30 Doom siren | ||||||
+30 Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
| This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. | ||||||
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Helbrute plasma cannon | ||||||
+20 Helbrute plasma cannon | 36" | Heavy D3 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+20 Missile launcher | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+20 Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Reaper autocannon | ||||||
+10 Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+20/30 Helbrute fist | ||||||
+20/30 Helbrute fist | Melee | Melee | x2 | -3 | 3 | - |
+30 Helbrute hammer | ||||||
+30 Helbrute hammer | Melee | Melee | x2 | -4 | D6 | When attacking with this weapon, you must subtract 1 from the hit roll. |
| When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
+25 Power scourge | ||||||
+25 Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
| Each time the bearer fights, it can make 3 additional attacks with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon. • This model may replace one Helbrute fist with a missile launcher. • This model may replace each Helbrute fist with a Helbrute hammer or power scourge. • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist. • This model’s multi-melta can be replaced with one of the following: 2 blastmasters; 2 blastmasters and 1 doom siren. • If this unit is from the Emperor’s Children Legion, its multi-melta can be replaced with one of the following: 2 blastmasters; 2 blastmasters and 1 doom siren.
|
ABILITIES | |
ABILITIES |
Hateful Assault, Malicious Volleys Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, HELBRUTE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Biker (base: 60 x 35mm) |
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| 2‑8 | 25 Biker |
14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 3+ | 60 x 35mm |
25 Biker Champion (base: 60 x 35mm) |
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| 1 | 25 Biker Champion |
14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ | 60 x 35mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+3 Combi-bolter | ||||||
+3 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Biker may replace his bolt pistol with a chainsword. • The Biker Champion may replace his bolt pistol with one item from the Champion Equipment list. • Up to two Bikers may either take one additional item from the Special Weapons list, or replace their bike’s combi-bolter with one item from the Special Weapons list. • One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Turbo-boost: When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: BIKERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
23 Chaos Spawn (base: 50mm) |
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| 1‑5 | 23 Chaos Spawn |
7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hideous mutations | ||||||
| Hideous mutations | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |||||||||
ABILITIES |
Hateful Assault Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below:
|
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| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |||||||||
| KEYWORDS: BEAST, CHAOS SPAWN | |||||||||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Raptor (base: 32mm) |
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| 4‑14 | 15 Raptor |
12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | 32mm |
15 Raptor Champion (base: 32mm) |
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| 1 | 15 Raptor Champion |
12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to two Raptors may replace their bolt pistol and chainsword with a plasma pistol and chainsword, or with one item from the Special Weapons list. • The Raptor Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list. • One model may take a Chaos Icon.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Fearsome Visage: Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic. Raptor Strike: During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, JUMP PACK, FLY, RAPTORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
23 Warp Talon (base: 32mm) |
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| 4‑9 | 23 Warp Talon |
12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 8 | 3+ | 32mm |
23 Warp Talon Champion (base: 32mm) |
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| 1 | 23 Warp Talon Champion |
12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Daemonic: Models in this unit have a 5+ invulnerable save. Warpflame Strike: When you set up this unit during deployment, it can be set up in the warp, ready to strike, instead of being placed on the battlefield. If it is, it can use a Warpflame Strike to arrive on the battlefield at the end of any of your Movement phases; when it does so, set the unit up anywhere that is more than 9" from any enemy models. In addition, enemy units cannot fire Overwatch against units that arrived by warpflame strike in the same turn. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, DAEMON, JUMP PACK, FLY, WARP TALONS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Blood Slaughterer (base: Use model) |
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| 1 | 140 Blood Slaughterer |
10" | 3+ | 3+ | 7 | 7 | 9 | 5 | 8 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Impaler harpoon | ||||||
| Impaler harpoon | 18" | Assault 1 | 8 | -3 | 3 | Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made forthe bearer, if that model’s unit is a target of that charge, add 2 to that charge roll. |
| Each time a model (excluding AIRCRAFT models) loses any wounds as a result of an attack made with this weapon but is not destroyed, it is impaled until the start of your next Shooting phase. While a model is impaled, its Move characteristic is halved and each time a charge roll is made forthe bearer, if that model’s unit is a target of that charge, add 2 to that charge roll. | ||||||
| Slaughter blade | ||||||
| Slaughter blade | Melee | Melee | +2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s impaler harpoon can be replaced with 1 slaughter blade.
|
ABILITIES | |
ABILITIES |
Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Slaughter Blades: If this model is equipped with 2 slaughter blades, each time it fights, it makes one additional attack with 1 slaughter blade. Scuttling Gait: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, BLOOD SLAUGHTERER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Dreadclaw Drop Pod (base: Use model) |
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| 1 | 115 Dreadclaw Drop Pod |
12" | 4+ | - | 6 | 6 | 9 | 4 | 8 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Blade struts | ||||||
| Blade struts | Melee | Melee | x2 | -4 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Thermal jets | |||||||
After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. | |||||||
Thermal jets | After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. | ||||||
ABILITIES | |
ABILITIES |
Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models. Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has one of the following transport capacities: • 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. • 1 CHAOS CONTEMPTOR DREADNOUGHT model. • 1 HELBRUTE model. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, FLY, DREADCLAW DROP POD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Greater Blight Drone (base: 60mm) |
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| 1 | 125 Greater Blight Drone |
14" | 3+ | 3+ | 6 | 7 | 9 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bile maw | ||||||
| Bile maw | 18" | Assault D6 | 7 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target and re-roll a wound roll of 1. |
| Each time an attack is made with this weapon, that attack automatically hits the target and re-roll a wound roll of 1. | ||||||
| Blightreaper cannon | ||||||
| Blightreaper cannon | 36" | Heavy 4 | 7 | -1 | 1 | Each time an attack is made with this weapon, re-roll a wound roll of 1. |
| Each time an attack is made with this weapon, re-roll a wound roll of 1. | ||||||
| Greater plague probe | ||||||
| Greater plague probe | Melee | Melee | User | -2 | 1 | Each time an attack is made with this weapon, re-roll a wound roll of 1. |
| Each time an attack is made with this weapon, re-roll a wound roll of 1. | ||||||
ABILITIES | |
ABILITIES |
Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound. Daemonic: Models in this unit have a 5+ invulnerable save. Putrid Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit (excluding NURGLE units) within 6" suffers 1 mortal wound. |
| FACTION KEYWORDS: CHAOS, NURGLE, HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, DAEMON, DAEMON ENGINE, GREATER BLIGHT DRONE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Heldrake (base: 120 x 92mm flying base) |
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| 1 | 150 Heldrake |
30" | 3+ | 4+ | 7 | 7 | 7-12 | 4 | 8 | 3+ | 120 x 92mm flying base |
| 20" | 4+ | 4+ | 7 | 7 | 4-6 | 3 | 8 | 3+ | |||
| 10" | 5+ | 4+ | 7 | 7 | 1-3 | 2 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Baleflamer | ||||||
| Baleflamer | 18" | Assault D6 | 6 | -2 | 2 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
+5 Hades autocannon | ||||||
+5 Hades autocannon | 36" | Heavy 4 | 8 | -1 | 2 | - |
| Heldrake claws | ||||||
| Heldrake claws | Melee | Melee | User | -1 | D3 | When attacking models that can FLY, you may add 1 to this weapon’s hit roll. |
| When attacking models that can FLY, you may add 1 to this weapon’s hit roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its hades autocannon with a baleflamer.
|
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, FLY, HELDRAKE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
340 Chaos Fire Raptor Gunship (base: 120 x 92mm flying base) |
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| 1 | 340 Chaos Fire Raptor Gunship |
20"-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20"-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
| 20"-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+30 Quad heavy bolter | ||||||
+30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
| Twin avenger bolt cannon | ||||||
| Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
| Twin hellforged autocannon | ||||||
| Twin hellforged autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
| Twin hellstrike launcher | ||||||
| Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons. • This model’s 2 twin hellforged autocannons can be replaced with 2 quad heavy bolters.
|
ABILITIES | |
ABILITIES |
Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, CHAOS FIRE RAPTOR GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Chaos Storm Eagle Gunship (base: 120 x 92mm flying base) |
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| 1 | 335 Chaos Storm Eagle Gunship |
20"-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20"-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
| 20"-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Storm Eagle multi-melta | ||||||
+20 Storm Eagle multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin hellstrike launcher | ||||||
| Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Hellforged typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hellforged typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
| Vengeance launcher | ||||||
| Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
| Blast | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 Storm Eagle multi-melta; 1 hellforged typhoon missile launcher. • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
|
ABILITIES | |
ABILITIES |
Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, RELIC, CHAOS STORM EAGLE GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
235 Chaos Xiphon Interceptor (base: 120 x 92mm flying base) |
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| 1 | 235 Chaos Xiphon Interceptor |
20"-60" | 6+ | 3+ | 6 | 7 | 7-12 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20"-45" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 3+ | |||
| 20"-30" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Xiphon missile battery | ||||||
| Xiphon missile battery | 60" | Heavy 3 | 7 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, CHAOS XIPHON INTERCEPTOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Hell Blade (base: 120 x 92mm flying base) |
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| 1 | 135 Hell Blade |
20"-60" | 6+ | 3+ | 6 | 6 | 9 | 2 | 8 | 3+ | 120 x 92mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Twin autocannon | ||||||
| Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 twin autocannons can be replaced with 2 lascannons.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Baleful Aberration: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL BLADE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Hell Talon (base: 120 x 92mm flying base) |
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| 1 | 210 Hell Talon |
20"-60" | 6+ | 3+ | 7 | 7 | 8-14 | 6 | 8 | 3+ | 120 x 92mm flying base |
| 20"-45" | 6+ | 4+ | 7 | 7 | 4-7 | D6 | 8 | 3+ | |||
| 20"-30" | 6+ | 5+ | 7 | 7 | 1-3 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Autocannon | ||||||
| Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
| Havoc launcher | ||||||
| Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Infernal bomb | |||||||
Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle. | |||||||
Infernal bomb | Once per turn, if the bearer has any infernal bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER units): on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each infernal bomb can only be dropped once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's autocannon can be replaced with 1 havoc launcher.
|
ABILITIES | |
ABILITIES |
Baleful Aberration: This model has a 5+ invulnerable save. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, HELL TALON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
265 Chaos Land Raider (base: Use model) |
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| 1 | 265 Chaos Land Raider |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | 1 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Havoc launcher | ||||||
+5 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Chaos Land Raider can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model can transport 10 INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, CHAOS LAND RAIDER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Chaos Predator (base: Use model) |
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| 1 | 130 Chaos Predator |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Havoc launcher | ||||||
+5 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Predator autocannon | ||||||
| Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its Predator autocannon with a twin lascannon. • This model may take either two heavy bolters or two lascannons. • This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, CHAOS PREDATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Chaos Vindicator (base: Use model) |
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| 1 | 130 Chaos Vindicator |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+5 Havoc launcher | ||||||
+5 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, CHAOS VINDICATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
135 Defiler (base: Use model) |
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| 1 | 135 Defiler |
8" | 4+ | 4+ | 8 | 7 | 8-14 | 4 | 8 | 3+ | Use model |
| 6" | 4+ | 5+ | 8 | 7 | 4-7 | 3 | 8 | 3+ | |||
| 4" | 4+ | 5+ | 8 | 7 | 1-3 | 2 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Battle cannon | ||||||
| Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | Blast |
| Blast | ||||||
| Havoc launcher | ||||||
| Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
| Reaper autocannon | ||||||
| Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
+20 Twin heavy bolter | ||||||
+20 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+25 Twin heavy flamer | ||||||
+25 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+30 Twin lascannon | ||||||
+30 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Defiler claws | ||||||
| Defiler claws | Melee | Melee | x2 | -3 | D6 | - |
+5 Defiler scourge | ||||||
+5 Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
| Each time the bearer fights, it can make 3 additional attacks with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its twin heavy flamer with a havoc launcher or Defiler scourge. • This model may replace its reaper autocannon with a twin heavy bolter or twin lascannon. • This model may take one item from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, DEFILER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
85 Forgefiend (base: 120 x 92mm) |
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| 1 | 85 Forgefiend |
8" | 4+ | 4+ | 6 | 7 | 7-12 | 4 | 8 | 3+ | 120 x 92mm |
| 6" | 4+ | 5+ | 6 | 7 | 4-6 | 3 | 8 | 3+ | |||
| 4" | 4+ | 6+ | 6 | 7 | 1-3 | 2 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Ectoplasma cannon | ||||||
+20 Ectoplasma cannon | 24" | Heavy D3 | 7 | -3 | D3 | Blast |
| Blast | ||||||
+25 Hades autocannon | ||||||
+25 Hades autocannon | 36" | Heavy 4 | 8 | -1 | 2 | - |
| Daemon jaws | ||||||
| Daemon jaws | Melee | Melee | User | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace both hades autocannons with ectoplasma cannons. • This model may replace its Daemon jaws with an ectoplasma cannon.
|
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, FORGEFIEND | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Havoc (base: 40mm) | |||||||||||
| 4 | Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ | 40mm |
| Aspiring Champion (base: 32mm) | |||||||||||
| 1 | Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Lascannon | ||||||
+15 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenade | ||||||
| Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Havoc may replace their heavy bolter or lascannon with one item from the Heavy Weapons list. • The Aspiring Champion may replace his flamer with one item from the Champion Equipment or Special Weapons list. • The Aspiring Champion may replace his chainsword with one item from the Champion Equipment list.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Stabilisation Talons: This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, HAVOCS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Maulerfiend (base: 120 x 92mm) |
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| 1 | 140 Maulerfiend |
10" | 4+ | 4+ | 6 | 7 | 7-12 | 4 | 8 | 3+ | 120 x 92mm |
| 8" | 4+ | 4+ | 5 | 7 | 4-6 | 3 | 8 | 3+ | |||
| 6" | 4+ | 4+ | 4 | 7 | 1-3 | 2 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Magma cutter | ||||||
| Magma cutter | 6" | Pistol 1 | 8 | -4 | 3 | - |
| Lasher tendrils | ||||||
| Lasher tendrils | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it can make 6 additional attacks with this weapon. |
| Each time the bearer fights, it can make 6 additional attacks with this weapon. | ||||||
| Maulerfiend fists | ||||||
| Maulerfiend fists | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace both magma cutters with lasher tendrils.
|
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, MAULERFIEND | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Obliterator (base: 50mm) |
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| 1‑3 | 105 Obliterator |
4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 8 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fleshmetal guns | ||||||
| Fleshmetal guns | 24" | Assault 6 | 6+D3 | -D3 | D3 | See Fleshmetal Guns ability |
| See Fleshmetal Guns ability | ||||||
| Crushing fists | ||||||
| Crushing fists | Melee | Melee | +1 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Death to the False Emperor, Hateful Assault, Malicious Volleys Daemonic: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Fleshmetal Guns: Each time this unit is chosen to attack with fleshmetal guns, roll three D3, one after the other, to determine the characteristics of the unit’s fleshmetal guns when resolving those attacks. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the weapon would have a Strength of 7, an AP of -3 and a Damage of 2. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: INFANTRY, DAEMON, CULT OF DESTRUCTION, OBLITERATORS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Venomcrawler (base: 100mm) |
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| 1 | 110 Venomcrawler |
10" | 4+ | 4+ | 6 | 7 | 6-10 | 4 | 8 | 3+ | 100mm |
| 8" | 4+ | 4+ | 5 | 7 | 3-5 | 3 | 8 | 3+ | |||
| 6" | 4+ | 4+ | 4 | 7 | 1-2 | 2 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Excruciator cannon | ||||||
| Excruciator cannon | 36" | Assault D3 | +2 | -2 | D3 | - |
| Eviscerating claws | ||||||
| Eviscerating claws | Melee | Melee | +2 | -3 | 3 | - |
| Soulflayer tendrils | ||||||
| Soulflayer tendrils | Melee | Melee | User | -2 | 2 | Each time the bearer fight, it can make 2 additional attacks with this weapon. |
| Each time the bearer fight, it can make 2 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Devourer of Souls: At the start of your turn, this model regains 1 lost wound. In addition, at the end of a Fight phase in which this model destroyed any enemy models, this model regains 1 lost wound. Reservoir of Daemonic Energy: Add 1 to the result of any Daemonic Ritual summoning rolls made for MASTERS OF POSSESSION while they are within 6" of any friendly VENOMCRAWLERS. Soul-shredding Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, DAEMON, DAEMON ENGINE, VENOMCRAWLER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 Chaos Land Raider Achilles (base: Use model) |
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| 1 | 300 Chaos Land Raider Achilles |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Shatter shells | ||||||
| - Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
| - Thunderfire shells | ||||||
| - Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+20 Twin hellforged multi-melta | ||||||
+20 Twin hellforged multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin volkite culverin | ||||||
| Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 twin helIforged multi-meltas can be replaced with 2 twin volkite culverins. • This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Inviolate Armour: This model has a 5+invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, LAND RAIDER, CHAOS LAND RAIDER ACHILLES | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
235 Chaos Land Raider Proteus (base: Use model) |
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| 1 | 235 Chaos Land Raider Proteus |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
+15 Multi-melta | ||||||
+15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+20 Twin heavy flamer | ||||||
+20 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
+15 Explorator augury web | |||||||
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10. | |||||||
+15 Explorator augury web | Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models, instead of 10. | ||||||
+15 Heavy armour | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Heavy armour | The bearer has a 5+ invulnerable save. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 heavy bolter; 1 multi-melta; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter. • This model can be equipped with one of the following: 1 explorator augury web; 1 heavy armour.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RELIC, LAND RAIDER, CHAOS LAND RAIDER PROTEUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Chaos Rapier Carrier (base: Use model) |
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| 1 | 75 Chaos Rapier Carrier |
4" | 3+ | 3+ | 4 | 5 | 5 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Graviton cannon | ||||||
| Graviton cannon | 36" | Heavy D6 | 6 | -3 | 2 | Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. |
| Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. | ||||||
+35 Laser destroyer | ||||||
+35 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
| Quad heavy bolter | ||||||
| Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
+35 Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+35 Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Shatter shells | ||||||
| - Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
| - Thunderfire shells | ||||||
| - Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Chaos Rapier Carrier's quad heavy bolter can be replaced with one of the followlng: 1 graviton cannon; 1 laser destroyer; 1 quad launcher.
|
ABILITIES | |
ABILITIES |
Death to the False Emperor Artillery and Crew: Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, ARTILLERY, CHAOS RAPIER CARRIER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Hellforged Sicaran (base: Use model) |
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| 1 | 165 Hellforged Sicaran |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
| Herakles-pattern autocannon | ||||||
| Herakles-pattern autocannon | 48" | Heavy 6 | 7 | -2 | 3 | - |
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN BATTLE TANK | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Chaos Sicaran Punisher (base: Use model) |
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| 1 | 155 Chaos Sicaran Punisher |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Punisher rotary cannon | ||||||
| Punisher rotary cannon | 36" | Heavy 18 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN PUNISHER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
170 Chaos Sicaran Venator (base: Use model) |
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| 1 | 170 Chaos Sicaran Venator |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Sicaran laser cannon | ||||||
| Sicaran laser cannon | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in its previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, CHAOS SICARAN VENATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Chaos Vindicator Laser Destroyer (base: Use model) |
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| 1 | 175 Chaos Vindicator Laser Destroyer |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
Laser volley cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Laser volley cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Volley fire | ||||||
| - Volley fire | 36" | Heavy 3 | 9 | -3 | D3+3 | - |
| - Overcharge fire | ||||||
| - Overcharge fire | 36" | Heavy 3 | 10 | -4 | 6 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hellforged hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, CHAOS VINDICATOR LASER DESTROYER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
170 Chaos Whirlwind Scorpius (base: Use model) |
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| 1 | 170 Chaos Whirlwind Scorpius |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
| Scorpius multi-launcher | ||||||
| Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hellforged hunter-killer missile. • This model can be equipped with 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, CHAOS WHIRLWIND SCORPIUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Chaos Deimos Predator (base: Use model) |
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| 1 | 115 Chaos Deimos Predator |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | 2 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0"-24" | Heavy D3 | 6 | -1 | 2 | Blast |
| Blast | ||||||
| - Medium range | ||||||
| - Medium range | 24"-48" | Heavy D3 | 7 | -2 | 3 | Blast |
| Blast | ||||||
| - Long range | ||||||
| - Long range | 48"-72" | Heavy D3 | 8 | -3 | 4 | Blast |
| Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hellforged hunter-killer missile | ||||||
+5 Hellforged hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hellforged hunter-killer missile it is equipped with once per battle. | ||||||
+20 Infernus cannon | ||||||
+20 Infernus cannon | 18" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Magna-melta cannon | ||||||
+25 Magna-melta cannon | 36" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+15 Plasma destroyer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma destroyer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -4 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -4 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s plasma destroyer can be replaced with one of the following: 1 conversion beam cannon; 1 infernus cannon; 1 magna-melta cannon. • This model can be equipped with one of the following: 2 heavy bolters; 2 heavy flamers; 2 lascannons. • This model can be equipped with 1 combi-bolter. • This model can be equipped with 1 hellforged hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, RELIC, CHAOS DEIMOS PREDATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
435 Khorne Lord of Skulls (base: Use model) |
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| 1 | 435 Khorne Lord of Skulls |
10" | 3+ | 3+ | 10 | 8 | 14-28 | 4 | 8 | 3+ | Use model |
| 7" | 3+ | 3+ | 8 | 8 | 7-13 | 6 | 8 | 3+ | |||
| 4" | 3+ | 3+ | 5 | 8 | 1-6 | 8 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Daemongore cannon | ||||||
+15 Daemongore cannon | 18" | Heavy D6 | User | -2 | 3 | This weapon automatically hits its target. |
| This weapon automatically hits its target. | ||||||
+5 Gorestorm cannon | ||||||
+5 Gorestorm cannon | 18" | Heavy D6 | User | -2 | 2 | This weapon automatically hits its target. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. |
| This weapon automatically hits its target. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. | ||||||
+30 Hades gatling cannon | ||||||
+30 Hades gatling cannon | 48" | Heavy 12 | 8 | -2 | 2 | - |
| Ichor cannon | ||||||
| Ichor cannon | 48" | Heavy D6 | 7 | -4 | D3 | Blast |
| Blast | ||||||
| Skullhurler | ||||||
| Skullhurler | 60" | Heavy D6 | 9 | -3 | D3 | Blast. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. |
| Blast. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. | ||||||
Great cleaver of Khorne | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Great cleaver of Khorne | When attacking with this weapon, choose one of the profiles below. | |||||
| - Smash | ||||||
| - Smash | Melee | Melee | x2 | -4 | 6 | - |
| - Slash | ||||||
| - Slash | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. |
| Make 3 hit rolls for each attack made with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its gorestorm cannon with an ichor cannon or daemongore cannon. • This model may replace its Hades gatling cannon with a skullhurler.
|
ABILITIES | |
ABILITIES |
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Titanic Daemon Engine: A Khorne Lord of Skulls can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case it can shoot the enemy unit that is within 1" of it, or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, a Khorne Lord of Skulls can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Khorne Lord of Skulls only gains a bonus to its save in cover if at least half of the model is obscured from the firer. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, LORD OF SKULLS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Chaos Cerberus (base: Use model) |
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| 1 | 400 Chaos Cerberus |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Cerberus neutron pulse array | ||||||
| Cerberus neutron pulse array | 48" | Heavy 4 | 14 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Unstable Reactor: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, CHAOS CERBERUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Chaos Falchion (base: Use model) |
|||||||||||
| 1 | 600 Chaos Falchion |
10" | 5+ | 3+ | 8 | 8 | 14-26 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 7-13 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-6 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Laser destroyer | ||||||
+10 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
| Twin Falchion volcano cannon | ||||||
| Twin Falchion volcano cannon | 120" | Heavy 2D3 | 14 | -5 | 6 | Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
| Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 quad lascannons can be replaced with 2 laser destroyers. • This model's twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, CHAOS FALCHION | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Chaos Fellblade (base: Use model) |
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| 1 | 600 Chaos Fellblade |
10" | 5+ | 3+ | 8 | 8 | 14-26 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 7-13 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-6 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
Fellblade accelerator cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Fellblade accelerator cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - HE shells | ||||||
| - HE shells | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast |
| Blast | ||||||
| - AE shells | ||||||
| - AE shells | 72" | Heavy 2 | 14 | -4 | 6 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Laser destroyer | ||||||
+10 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 quad lascannons can be replaced with 2 laser destroyers. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, CHAOS FELLBLADE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
800 Chaos Mastodon (base: Use model) |
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| 1 | 800 Chaos Mastodon |
10" | 5+ | 3+ | 9 | 9 | 16-30 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 9 | 9 | 8-15 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 9 | 9 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Siege melta array | ||||||
| Siege melta array | 24" | Heavy 6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Skyreaper battery | ||||||
| Skyreaper battery | 48" | Heavy 8 | 7 | -2 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 40 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. It can transport up to 2 HELBRUTE or CHAOS CONTEMPTOR DREADNOUGHT models, which each take up the space of 10 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, RELIC, CHAOS MASTODON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
1000 Chaos Sokar-pattern Stormbird (base: 120 x 92mm flying base) |
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| 1 | 1000 Chaos Sokar-pattern Stormbird |
20-50" | 6+ | 3+ | 10 | 8 | 21-40 | 6 | 9 | 2+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 10 | 8 | 11-20 | D6 | 9 | 2+ | |||
| 20-30" | 6+ | 5+ | 10 | 8 | 1-10 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellstrike missile battery | ||||||
| Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
ABILITIES | |
ABILITIES |
Martial Legacy Colossal Flyer: Distances are always measured to and from this model’s hull. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds. Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining that void shield is restored to 3 shield points. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 50 INFANTRY or BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. It can transport 1 CHAOS RHINO model, which (including any models embarked upon it) takes up the space of 25 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, RELIC, CHAOS SOKAR-PATTERN STORMBIRD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
460 Chaos Spartan (base: Use model) |
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| 1 | 460 Chaos Spartan |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Laser destroyer | ||||||
| Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 quad lascannons can be replaced with 2 laser destroyers. • This model's twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 25 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, RELIC, CHAOS SPARTAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
800 Chaos Thunderhawk Gunship (base: 120 x 92mm flying base) |
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| 1 | 800 Chaos Thunderhawk Gunship |
20"-50" | 6+ | 3+ | 10 | 8 | 16-30 | 6 | 9 | 2+ | 120 x 92mm flying base |
| 20"-40" | 6+ | 4+ | 10 | 8 | 8-15 | D6 | 9 | 2+ | |||
| 20"-30" | 6+ | 5+ | 10 | 8 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellstrike missile battery | ||||||
| Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Thunderhawk heavy cannon | ||||||
| Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
| Blast | ||||||
| Turbo-laser destructor | ||||||
| Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of 18): for each 4+, that unit suffers 1 mortal wound. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor. • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
|
ABILITIES | |
ABILITIES |
Colossal Flyer: Distances are always measured to and from this model’s hull. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 30 INFANTRY or BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, CHAOS THUNDERHAWK GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
350 Chaos Typhon (base: Use model) |
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| 1 | 350 Chaos Typhon |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Combi-bolter | ||||||
+5 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Dreadhammer siege cannon | ||||||
| Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -4 | 3 | Blast |
| Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 combi-bolter.
|
ABILITIES | |
ABILITIES |
Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, RELIC, CHAOS TYPHON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
525 Greater Brass Scorpion (base: Use model) |
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| 1 | 525 Greater Brass Scorpion |
12" | 3+ | 3+ | 8 | 8 | 15-28 | 6 | 9 | 3+ | Use model |
| 10" | 4+ | 4+ | 8 | 8 | 8-14 | 6 | 9 | 3+ | |||
| 8" | 5+ | 5+ | 8 | 8 | 1-7 | 6 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
| Hellmaw flame cannon | ||||||
| Hellmaw flame cannon | 12" | Assault D6 | 8 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Scorpion cannon | ||||||
| Scorpion cannon | 36" | Heavy 15 | 5 | -2 | 1 | - |
Hellcrusher claws | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hellcrusher claws | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Crush | ||||||
| - Crush | Melee | Melee | x2 | -4 | 6 | - |
| - Sweep | ||||||
| - Sweep | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
ABILITIES | |
ABILITIES |
Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Titanic: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Frenzied Crawler: Each time a charge roll is made for this unit, roll one additional D6 and you can ignore any or all modifiers to that charge roll. Runes of the Blood God: Each time this model is selected as the target of a psychic power, or would suffer mortal wounds as a result of a psychic power, roll one D6: on a 4+, this model is unaffected by that psychic power. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wound. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, DAEMON, DAEMON ENGINE, GREATER BRASS SCORPION | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Kharybdis Assault Claw (base: Use model) |
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| 1 | 400 Kharybdis Assault Claw |
15" | 4+ | 4+ | 8 | 8 | 11-20 | 4 | 8 | 3+ | Use model |
| 10" | 5+ | 5+ | 8 | 8 | 6-10 | 4 | 8 | 3+ | |||
| 5" | 6+ | 6+ | 8 | 8 | 1-5 | 4 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kharybdis storm launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kharybdis storm launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
| Blade struts | ||||||
| Blade struts | Melee | Melee | x2 | -4 | 3 | - |
| Melta array | ||||||
| Melta array | Melee | Melee | 8 | -4 | D6+2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon and no more than one attack can be made with this weapon. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Thermal jet array | |||||||
After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. | |||||||
Thermal jet array | After the bearer has moved, you can select one unit this model moved across and roll one D6, subtracting 1 from the roll if that unit has the CHARACTER keyword: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 2D3 mortal wounds. | ||||||
ABILITIES | |
ABILITIES |
Drop Pod Assault: During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. In the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models. Hover Transport: Distances are measured to and from either this model’s hull or its base, whichever is the closest. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds. Designers Note: If this model does not have a base, before deploying this model, both players must agree the footprint of this model’s ‘base’ in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on aflat surface. The area within these lines should be considered to be this model’s ‘base’. If the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models ‘base’. |
TRANSPORT | |
TRANSPORT |
This model has one of the following transport capacities: • 20 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. • 1 CHAOS CONTEMPTOR DREADNOUGHT model. • 1 HELBRUTE model. |
| FACTION KEYWORDS: CHAOS, , HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, FLY, KHARYBDIS ASSAULT CLAW | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
440 Kytan Ravager (base: 170 x 109mm) |
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| 1 | 440 Kytan Ravager |
12" | 3+ | 3+ | 8 | 8 | 14-26 | 5 | 9 | 3+ | 170 x 109mm |
| 9" | 4+ | 4+ | 8 | 8 | 8-13 | 5 | 9 | 3+ | |||
| 6" | 5+ | 5+ | 8 | 8 | 1-7 | 5 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Kytan gatling cannon | ||||||
| Kytan gatling cannon | 48" | Heavy 8 | 8 | -2 | 2 | - |
Kytan cleaver | ||||||
Before selecting targets .select one of the profiles below to make attacks with. | ||||||
Kytan cleaver | Before selecting targets .select one of the profiles below to make attacks with. | |||||
| - Smash | ||||||
| - Smash | Melee | Melee | x2 | -4 | 6 | - |
| - Slash | ||||||
| - Slash | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
ABILITIES | |
ABILITIES |
Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wound. Titanic: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. |
| FACTION KEYWORDS: CHAOS, KHORNE, HERETIC ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, DAEMON, DAEMON ENGINE, KYTAN RAVAGER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Noctilith Crown (base: Use model) |
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| 1 | 85 Noctilith Crown |
- | - | 4+ | - | 8 | 14 | - | - | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lashing warp energies | ||||||
| Lashing warp energies | 6" | Pistol D6 | 7 | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Malevolent Locus: PSYKERS attempting to manifest powers within 24" of this model will suffer Perils of the Warp on any double result rolled for the Psychic test, rather than only double 1 or double 6. CHAOS PSYKERS are not affected by this ability. Loathsome Aura: CHAOS units have a 5+ invulnerable save while they are wholly within 6" of this model. In addition, you can re-roll Psychic tests for CHAOS PSYKERS while they are within 6" of this model. At the start of the second and third battle rounds, the range of both these aura abilities is increased by 3" (i.e. it is 9" in the second battle round, and 12" in the third and subsequent battle rounds). Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, friendly units can still target enemy units that are within 1" of this model in the Shooting phase. Unstable Energies: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, each unit within D6" of this model suffers D6 mortal wounds. |
| FACTION KEYWORDS: CHAOS | |
| KEYWORDS: BUILDING, VEHICLE, NOCTILITH CROWN | |
|
The datasheets using IMPERIUM keyword can be found in the following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The BIKER keyword is used in the following Chaos Space Marines datasheets:
The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
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The BLACK LEGION keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The CHAOS keyword is used in the following Chaos Space Marines datasheets:
The KHORNE keyword is used in the following Chaos Space Marines datasheets:
The NURGLE keyword is used in the following Chaos Space Marines datasheets:
The SLAANESH keyword is used in the following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in the following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets:
The BLACK LEGION keyword is used in the following Chaos Space Marines datasheets:
The CHARACTER keyword is used in the following Chaos Space Marines datasheets:
The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
Bolt pistol used in the following datasheets:
– may take Bolt pistol as an option.Astartes chainsword used in the following datasheets:
– may take Astartes chainsword as an option.Frag grenade used in the following datasheets:
Krak grenades used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Combi-bolter used in the following datasheets:
– may take Combi-bolter as an option.Power sword used in the following datasheets:
– may take Power sword as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHAOS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The KHORNE and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The KHORNE and DAEMON keywords are used in the following Chaos Space Marines datasheets:
The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
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Lightning claw used in the following datasheets:
– may take Lightning claw as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The RAPTORS keyword is used in the following Chaos Space Marines datasheets:
The RAPTOR keyword is used in the following Chaos Space Marines datasheets:
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
Power axe used in the following datasheets:
– may take Power axe as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The RED CORSAIRS keyword is used in the following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The RED CORSAIRS keyword is used in the following Chaos Space Marines datasheets:
The PSYKER keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
Autocannon used in the following datasheets:
– may take Autocannon as an option.Baleflamer used in the following datasheets:
Mechatendrils used in the following datasheets:
Magma cutter used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The and DAEMON ENGINE keywords are used in the following Chaos Space Marines datasheets:
The VEHICLE keyword is used in the following Chaos Space Marines datasheets:
The DAEMON ENGINE keyword is used in the following Chaos Space Marines datasheets:
The WARPSMITH keyword is used in the following Chaos Space Marines datasheets:
Doom siren used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Force stave used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Force axe used in the following datasheets:
Force sword used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The SORCERER keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Flamer used in the following datasheets:
– may take Flamer as an option.Meltagun used in the following datasheets:
– may take Meltagun as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The and VEHICLE keywords are used in the following Chaos Space Marines datasheets:
The FABIUS BILE keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The HERETIC ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The CREATIONS OF BILE keyword is used in the following Chaos Space Marines datasheets:
Plasma pistol used in the following datasheets:
– may take Plasma pistol as an option.Thunder hammer used in the following datasheets:
– may take Thunder hammer as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The SERVANTS OF THE ABYSS keyword is used in the following Chaos Space Marines datasheets:
The SERVANTS OF THE ABYSS keyword is used in the following Chaos Space Marines datasheets:
Power fist used in the following datasheets:
– may take Power fist as an option.The TRAITOR GUARDSMAN keyword is used in the following Chaos Space Marines datasheets:
The TRAITOR GUARDSMAN keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The BIKER keyword is used in the following Chaos Space Marines datasheets:
Disc’s blades used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The TZEENTCH and keywords are used in the following Chaos Space Marines datasheets:
The CAVALRY keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The and KHORNE keywords are used in the following Chaos Space Marines datasheets:
Nurglings’ claws and teeth used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The NURGLE and keywords are used in the following Chaos Space Marines datasheets:
Lashing tongue used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The SLAANESH and keywords are used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.Soulburner pistol used in the following datasheets:
Voidcutter used in the following datasheets:
Infernal axe used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The CHAOS HELLWRIGHT keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The LORD ARKOS keyword is used in the following Chaos Space Marines datasheets:
Combi-melta used in the following datasheets:
– may take Combi-melta as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The ALPHA LEGION keyword is used in the following Chaos Space Marines datasheets:
The ZHUFOR THE IMPALER keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.Autogun used in the following datasheets:
Autopistol used in the following datasheets:
Heavy stubber used in the following datasheets:
Brutal assault weapon used in the following datasheets:
Boltgun used in the following datasheets:
– may take Boltgun as an option.The champion can take up to two weapons chosen from the following list:
One of the champion’s weapons can be chosen from the following list:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHAOS SPACE MARINES keyword is used in the following Chaos Space Marines datasheets:
Plaguesword used in the following datasheets:
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
Laspistol used in the following datasheets:
Chainsword used in the following datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
Havoc launcher used in the following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The champion can take up to two weapons chosen from the following list:
One of the champion’s weapons can be chosen from the following list:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The champion can take up to two weapons chosen from the following list:
One of the champion’s weapons can be chosen from the following list:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Heavy flamer used in the following datasheets:
Helbrute plasma cannon used in the following datasheets:
Missile launcher used in the following datasheets:
– may take Missile launcher as an option.Multi-melta used in the following datasheets:
Reaper autocannon used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Twin lascannon used in the following datasheets:
Helbrute fist used in the following datasheets:
Helbrute hammer used in the following datasheets:
Power scourge used in the following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
Chainaxe used in the following datasheets:
– may take Chainaxe as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
Blastmaster used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Plasma gun used in the following datasheets:
– may take Plasma gun as an option.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The TERMINATORS keyword is used in the following Chaos Space Marines datasheets:
The TRAITOR COMMISSAR keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
The OBSIDIUS MALLEX keyword is used in the following Chaos Space Marines datasheets:
Conversion beam cannon used in the following datasheets:
Twin hellforged autocannon used in the following datasheets:
Twin volkite culverin used in the following datasheets:
The DREADNOUGHT keyword is used in the following Chaos Space Marines datasheets:
The RELIC keyword is used in the following Chaos Space Marines datasheets:
Twin heavy flamer used in the following datasheets:
The SMOKESCREEN keyword is used in the following Chaos Space Marines datasheets:
Hellforged hunter-killer missile used in the following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The BIKERS keyword is used in the following Chaos Space Marines datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The RAPTORS keyword is used in the following Chaos Space Marines datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:Blade struts used in the following datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The , CHAOS and CONTEMPTOR DREADNOUGHT keywords are used in the following Chaos Space Marines datasheets:
Hades autocannon used in the following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.Quad heavy bolter used in the following datasheets:
Twin hellstrike launcher used in the following datasheets:
The AIRCRAFT keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
Lascannon used in the following datasheets:
– may take Lascannon as an option.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
Heavy bolter used in the following datasheets:
– may take Heavy bolter as an option.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.Demolisher cannon used in the following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The HELBRUTE keyword is used in the following Chaos Space Marines datasheets:
To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The and VENOMCRAWLER keywords are used in the following Chaos Space Marines datasheets:
Quad launcher used in the following datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The LAND RAIDER keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
Laser destroyer used in the following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The SICARIAN keyword is used in the following Chaos Space Marines datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The TITANIC keyword is used in the following Chaos Space Marines datasheets:
Crushing tracks used in the following datasheets:
Quad lascannon used in the following datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The , CHAOS and CONTEMPTOR DREADNOUGHT keywords are used in the following Chaos Space Marines datasheets:
Hellstrike missile battery used in the following datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The and CHAOS RHINO keywords are used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in the following Chaos Space Marines datasheets:
The , CHAOS and CONTEMPTOR DREADNOUGHT keywords are used in the following Chaos Space Marines datasheets:
The datasheets using CHAOS and PSYKER keywords can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Renegades and Heretics, Thousand Sons.The CHAOS and PSYKER keywords are used in the following datasheets: